World Exclusive – Henry VIII Calves of steel
Right then ladies and gents, if we could all bring the rabble to order and kindly pipe down in the cheap seats, because we’ve got ourselves a proper occasion on our hands. Yes, that’s right, for the second time this week the velvet rope has been lifted, the trumpets have been half-heartedly blown, and yours truly has been summoned once again in my highly prestigious role as court jester, professional button basher, and part-time critic of spinning things. The good folk over at Kitsune Studios have seen fit to slide another exclusive across the royal table, fresh from the forge and still warm to the touch, and it falls to me to poke it, prod it, and ultimately tell you whether it’s fit for a king… or destined for the dungeon. So sharpen your axes, steady your goblets, and prepare yourselves, because the next contender stepping into the Kitsune arena is none other than the gloriously ridiculous, historically questionable, and unapologetically bold Henry VIII: Calves of Steel.
look and feel

Visuals
The ever-reliable Open RGS controls swagger onto the screen like they own the place, bringing with them that comforting, “we’ve done this dance before” feeling that lets you settle in without fumbling about like a peasant at a royal banquet. But don’t get too comfortable, because the rest of the screen is absolutely bursting at the seams with gloriously over-the-top, beautifully animated symbols that feel less like a slot and more like a full-blown medieval fever dream. It’s a visual spread so rich and indulgent it would make Henry himself loosen the belt another notch, truly a feast fit for the most committed of degenerates. Front and centre, stealing the show with zero shame, is what can only be described as Boy George doing his very best Henry VIII impression, serving charisma, chaos, and questionable historical accuracy in equal measure.
Soundtrack
Backing all of this up is a soundtrack that somehow manages to be both modern and majestically regal, like a royal court that’s discovered synths and decided they rather like them. It gently lures you in with a smooth, almost calming presence, wrapping the whole experience in a deceptive layer of composure and class. But make no mistake, that serenity is about as trustworthy as a Tudor marriage, because beneath the surface it’s clear this is merely the calm before the storm. The kind of calm that whispers sweet nothings in your ear just moments before everything kicks off, the reels go feral, and the true madness of the game reveals itself in all its chaotic glory.
Gameplay
A 5×5 grid with a standard 19 win-lines from left to right await. but what really sets it apart is the walking wilds

Oh my word, this thing doesn’t just turn up, it makes an entrance like it owns the bloody castle.
At first glance it looks harmless enough, just a single Wild minding its own business. But blink and you’ll miss it, because this little menace immediately expands into a full five-high stacked unit, stretching across the entire reel like it’s just claimed squatters’ rights. And the best part? It only shows up on reels 2 to 5, which basically means it’s strategically placed to cause absolute carnage right where you want it.
Now here’s where it gets properly spicy. Every Walking Wild lands with a multiplier already attached, and we’re not talking pennies either. You can start anywhere from 1x all the way up to a chunky 100x. But it doesn’t stop there. If the Wild doesn’t land fully expanded, it begins nudging its way down the reel until it fills the entire thing, and every single nudge adds +1x to that multiplier. So what starts as a modest 5x can suddenly bulk up into something far more dangerous by the time it’s finished stretching its legs.
And just when you think you’ve got your head around it, off it goes. The Walking Wild quite literally walks across the reels, moving one step to the left on each respin like it’s on a royal procession… except everywhere it goes, it leaves destruction in its wake. Wins, no wins, doesn’t matter, it’s moving regardless, and if you’ve got multiple of these bad boys on screen at once, things escalate very quickly.
Because here’s the kicker… if more than one Walking Wild gets involved in the same win, their multipliers stack together. Not multiply, not compete, they just pile on top of each other like a drunken royal banquet bill. And that’s when things go from “this is nice” to “what on earth just happened to my balance?”
In short, it’s chaotic, it’s relentless, and it’s exactly the kind of feature that turns a calm session into a full-blown Tudor riot.
Gamemodes

The game modes here don’t just give you options, they hand you varying levels of controlled chaos depending on how brave you’re feeling. Whether you want a gentle nudge towards bonus features or you’re ready to throw caution (and possibly your balance) to the wind, each mode dials up the intensity in its own way. From boosted bonus chances to guaranteed Walking Wilds and fully juiced global multipliers, it’s a progression from “let’s have a look” to “this is going to get out of hand very quickly.”
- BonusHunt FeatureSpins™ – A solid entry point that increases your chances of triggering the bonus by 5x. Less chaos, more consistency… but still enough to keep things interesting.
- Walking Wild FeatureSpins™ – Guarantees at least one Walking Wild every spin, meaning the reels are constantly in motion and multipliers are never far away. This is where the game really starts to wake up.
- Run Before You Can Walk – Turns up the heat by increasing the chances of more Walking Wilds landing, while building a global multiplier in the background that can activate if upgraded. A slow-burn setup with serious upside.
- Run This Way – The full send option. More Walking Wilds, a persistent global multiplier that keeps growing, and absolutely zero intention of keeping things calm. This is pure, unfiltered chaos in the best possible way.
bonus buys
Run before you can walk

Turns up the heat by increasing the chances of more Walking Wilds landing, while building a global multiplier in the background that can activate if upgraded. A slow-burn setup with serious upside, but don’t let that fool you into thinking it’s gentle… this one is firmly parked in very high volatility territory. You’re paying a hefty 100x your base bet to get involved, and what you’re really buying is potential. The increased frequency of Walking Wilds means more opportunities for those multipliers to stack, grow, and genuinely pop off into something special. When it connects, it really connects, and you can see where the big win potential lies. But… and it’s a big but… it’s also a proper mixed bag. There are sessions where it feels like it’s warming up something monstrous, and others where it just chews through balance like Henry at an all-you-can-eat banquet. It can absolutely pay, no doubt about it, but it can just as easily rip hard, so you’re strapping in for a ride that’s as unpredictable as it is exciting. You can retrigger the game by landing 3 FS symbols, or land 4 and upgrade to the super bonus and an additional 4 spins.

Run This Way
Run This Way – The full send option, no seatbelt, no brakes, and absolutely no intention of keeping things under control. This mode cranks everything up to very high volatility levels, where you’re fully committing to the idea that it’s either going to do something ridiculous… or absolutely nothing at all. The key difference here, and what makes it so dangerous in the best way, is that the global multiplier isn’t just a background tease, it sticks. Once it starts building, it stays with you and has an increased chance of growing bigger and bigger as the feature progresses. Pair that with the higher frequency of Walking Wilds landing and stacking their own multipliers, and you’ve got the perfect storm for some seriously oversized payouts. When it all lines up, it doesn’t just win, it erupts. But of course, with that kind of potential comes the reality check. This mode can burn through balance at an alarming rate if it doesn’t get going, making it a true high-risk, high-reward scenario. It’s relentless, it’s volatile, and when it hits, it’s exactly the kind of chaos you were hoping for.

Final Verdict – A Royal Masterclass in Chaos
If this is the direction Kitsune Studios are heading in, then quite frankly, the rest of the industry should be paying very close attention. What we’ve got here isn’t just another release dressed up in a fancy theme, this feels like a genuine evolution of what they’re capable of. The Walking Wild mechanic alone is an absolute game-changer for the studio, bringing a level of movement, scaling potential, and outright unpredictability that we simply haven’t seen from them before.
Every element of the game feels dialled in. The visuals are bold, the soundtrack sets the tone perfectly, and the features don’t just exist, they stack, they grow, and they escalate in a way that keeps you fully locked in from start to finish. The different game modes add real depth too, giving players the choice between controlled chaos and full-blown madness, and whichever route you take, the potential for something special is always lurking just around the corner.
Yes, it’s volatile. Yes, it can be brutal. But that’s exactly the point. This is a game that dares you to lean into it, to embrace the swings, and to chase those moments where everything aligns and the reels absolutely erupt. And when they do, it’s not just satisfying, it’s spectacular.
Put simply, this feels like a statement release. A glimpse into what the future of Kitsune looks like, and if this is the benchmark going forward, then we’re in for one hell of a ride.

Comments (2)
finlay6196
Great write up! Like the look of this game, enjoyed it when we demo’d it on mod night!
daveyboy1931
Kitsune are coming thick and fast with there new releases. This game looks decent and will definitely be giving it a spin or 2. Great write up wez